I've tried to extract Apocalypse World-style Principles for three distinct editions of D&D. How do they compare?
The Principles of D&...
posted by Sage LaTorra
Principles are kind of my new thing, they’re a great way of actually putting instructions on how to run a game into the text. I’ve already taken a crack at Moldvay and 4E (check out all posts tagged Principles), and given all the edition wars between 3 and 4, I wanted to see what...
The Principles of D&...
posted by Sage LaTorra
Apocalypse World has this brilliant way of presenting what the GM is to do at the table during a game. There are a few parts to that, but the one that’s maybe most portable and informative is Principles, the items that guide the GM. So I’m a big fan of summing up other game’s...
The Principles of Mo...
posted by Sage LaTorra
Jonathan Walton took a look at what things from Burning Wheel might be called the Apocalypse World-style Principles of the game. I thought that was really interesting, as was Clyde’s look at D&D that inspired it, so I thought I’d try it myself. Apocalypse D&D started out as...
