Comparing the Editio...

I've tried to extract Apocalypse World-style Principles for three distinct editions of D&D. How do they compare?

The Principles of D&D 3E Oct13

The Principles of D&...

Principles are kind of my new thing, they’re a great way of actually putting instructions on how to run a game into the text. I’ve already taken a crack at Moldvay and 4E (check out all posts tagged Principles), and given all the edition wars between 3 and 4, I wanted to see what...

The Principles of D&D 4E Oct11

The Principles of D&...

Apocalypse World has this brilliant way of presenting what the GM is to do at the table during a game. There are a few parts to that, but the one that’s maybe most portable and informative is Principles, the items that guide the GM. So I’m a big fan of summing up other game’s...

The Principles of Moldvay D&D Sep28

The Principles of Mo...

Jonathan Walton took a look at what things from Burning Wheel might be called the Apocalypse World-style Principles of the game. I thought that was really interesting, as was Clyde’s look at D&D that inspired it, so I thought I’d try it myself. Apocalypse D&D started out as...