I’m a hopeless early adopter. Around a year ago I backed the Pebble watch. As a backer, I got it for $100, and it’s now available to everyone for $150. It’s essentially an extra screen and input device for your iOS or Android device that also happens to tell the time. There...
Open Source D&D
posted by Sage LaTorra
This is another one of those big crazy ideas that I throw out their based on the best data I can have and some speculation. I don’t think I’m the first person to come up with this idea, and therefor the fact that it hasn’t been done probably means there are factors that smarter people have identified that I haven’t. I’m throwing it out here because I like at least considering the big crazy risks that don’t scare me because it’s not my money, but which the actual people who could do this would be gambling their livelihoods with. Here’s the big idea: open source D&D. The obvious response is...
Physician, Heal Thyself!
posted by Sage LaTorra
The big topic of Mike’s post is the role of non-combat healing and the essential-ness of having a healer. It’s essentially a reverse from the earlier ideal that a cleric should not be a requirement for play. Like a few other recent changes, it’s a shift to a clear ideal of what D&D is, but with the promise of huge flexibility for the DM to do whatever they want. I have all my normal concerns about how shifting, say, the need for healing is a fundamental change with many repercussions, and that making such a big change seem like a simple dial to turn won’t work out well. But instead let’s take another look at...
Do We Need Rules For...
posted by Sage LaTorra
With the shift in format for Legends and Lore, there’s a little less to respond to. In Mike’s post, the first section is pretty straightforward, dealing with the differences between fighters, monks, and barbarians. The second part, on how a core of rules is defined, is there the...
Dungeon World’s First 5 Months
posted by Sage LaTorra
Being an independent publisher is rewarding, tiring, and overall a crazy experience, so I like to be as transparent about it as possible. The Kickstarter numbers are public and easy to find, so I won’t rehash those here. This is all about how Dungeon World has faired in general availability. The short version is: really well. Lifetime non-Kickstarter sales are at 2652, including print and PDF. Considering that the print version has only been available for two weeks of those first 5 months that’s pretty respectable. Here’s the breakdown. The majority of sales came through DriveThruRPG (and their other storefronts) as...
A Change in Format
posted by Sage LaTorra
Time to play some catch up. Several weeks ago Mike talked about a change in his format for Legends & Lore into a This Week in D&D column. This may mean the end of Indies & More, but for now I’ll see if there’s still stuff that I can comment on. With the new format come a variety of topics, so I’ll hit each of them: The Case of the Mysterious Missing Rules When the latest playtest packet came out I was interested in the mention of new exploration rules, but couldn’t find them. Turns out there’s a good reason for that: they weren’t there. I’m actually super excited about these rules. They...
Formatting
posted by Sage LaTorra
We get games in a lot of formats these days: hardcover bricks, softcovers that look like mass-market books, box sets, PDFs, 4-page pamphlets, verbal descriptions, apps, videos of play. Many of these games are deliberately aimed at a specific genre or license: Marvel superheroes, Smallville,...
