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	<title>Comments for Syntax Error</title>
	<atom:link href="http://www.latorra.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.latorra.org</link>
	<description>Probably missing a ;</description>
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		<title>Comment on PAX 2010 Recap by Sage LaTorra</title>
		<link>http://www.latorra.org/2010/09/09/pax-2010-recap/comment-page-1/#comment-148</link>
		<dc:creator>Sage LaTorra</dc:creator>
		<pubDate>Fri, 10 Sep 2010 15:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=154#comment-148</guid>
		<description>No problem, Jason, I really had a great time. That game is such a hit with everyone who tries it.</description>
		<content:encoded><![CDATA[<p>No problem, Jason, I really had a great time. That game is such a hit with everyone who tries it.</p>
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		<title>Comment on PAX 2010 Recap by Syntax Error &#124; Thinking About PAX 2011</title>
		<link>http://www.latorra.org/2010/09/09/pax-2010-recap/comment-page-1/#comment-147</link>
		<dc:creator>Syntax Error &#124; Thinking About PAX 2011</dc:creator>
		<pubDate>Fri, 10 Sep 2010 15:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=154#comment-147</guid>
		<description>[...] PAX 2010 was a hit, what can happen to make PAX 2011 better for indie tabletop [...]</description>
		<content:encoded><![CDATA[<p>[...] PAX 2010 was a hit, what can happen to make PAX 2011 better for indie tabletop [...]</p>
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		<title>Comment on PAX 2010 Recap by Jason Morningstar</title>
		<link>http://www.latorra.org/2010/09/09/pax-2010-recap/comment-page-1/#comment-146</link>
		<dc:creator>Jason Morningstar</dc:creator>
		<pubDate>Fri, 10 Sep 2010 11:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=154#comment-146</guid>
		<description>I can&#039;t thank you enough for being a Fiasco-runnin&#039; machine.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t thank you enough for being a Fiasco-runnin&#8217; machine.</p>
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		<title>Comment on Morrison&#8217;s JLA &#8211; Part 3 by Sage LaTorra</title>
		<link>http://www.latorra.org/2010/09/07/morrisons-jla-part-3/comment-page-1/#comment-142</link>
		<dc:creator>Sage LaTorra</dc:creator>
		<pubDate>Wed, 08 Sep 2010 01:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=149#comment-142</guid>
		<description>At this point I&#039;m still kind of hoping to find a game that already does it, but I have to admit I&#039;ve already got ideas in the back of my head. I&#039;ll let you know if something comes together.</description>
		<content:encoded><![CDATA[<p>At this point I&#8217;m still kind of hoping to find a game that already does it, but I have to admit I&#8217;ve already got ideas in the back of my head. I&#8217;ll let you know if something comes together.</p>
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		<title>Comment on Morrison&#8217;s JLA &#8211; Part 3 by jessecoombs</title>
		<link>http://www.latorra.org/2010/09/07/morrisons-jla-part-3/comment-page-1/#comment-141</link>
		<dc:creator>jessecoombs</dc:creator>
		<pubDate>Tue, 07 Sep 2010 16:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=149#comment-141</guid>
		<description>I think I&#039;m almost on the exact same page with you as far as wanting a rpg that makes these kinds of stories.

Morrison&#039;s JLA, Ellis&#039; Authority, and maybe one or two other things would be in a pantheon of sources for my favorite game ever that has yet to be made.

If you&#039;re serious about getting this made, I&#039;d be happy to playtest it and I won&#039;t playtest really anything.

Just ask Macklin.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;m almost on the exact same page with you as far as wanting a rpg that makes these kinds of stories.</p>
<p>Morrison&#8217;s JLA, Ellis&#8217; Authority, and maybe one or two other things would be in a pantheon of sources for my favorite game ever that has yet to be made.</p>
<p>If you&#8217;re serious about getting this made, I&#8217;d be happy to playtest it and I won&#8217;t playtest really anything.</p>
<p>Just ask Macklin.</p>
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		<title>Comment on No World Like a Dungeon World by Sage LaTorra</title>
		<link>http://www.latorra.org/2010/09/02/no-world-like-a-dungeon-world/comment-page-1/#comment-135</link>
		<dc:creator>Sage LaTorra</dc:creator>
		<pubDate>Mon, 06 Sep 2010 03:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=148#comment-135</guid>
		<description>Adam came up with that one, it was too good not to stat up. :)</description>
		<content:encoded><![CDATA[<p>Adam came up with that one, it was too good not to stat up. <img src='http://www.latorra.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on No World Like a Dungeon World by nemomeme</title>
		<link>http://www.latorra.org/2010/09/02/no-world-like-a-dungeon-world/comment-page-1/#comment-134</link>
		<dc:creator>nemomeme</dc:creator>
		<pubDate>Sun, 05 Sep 2010 18:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=148#comment-134</guid>
		<description>Violation Glaive!  Yea!</description>
		<content:encoded><![CDATA[<p>Violation Glaive!  Yea!</p>
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		<title>Comment on Project Yellow Sun by Syntax Error &#124; Morrison&#8217;s JLA &#8211; Part 2</title>
		<link>http://www.latorra.org/2010/08/24/project-yellow-sun/comment-page-1/#comment-127</link>
		<dc:creator>Syntax Error &#124; Morrison&#8217;s JLA &#8211; Part 2</dc:creator>
		<pubDate>Tue, 31 Aug 2010 15:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=113#comment-127</guid>
		<description>[...] post is part of my ongoing look at superhero comics and RPGs, Project Yellow Sun.) JLA - Rock of [...]</description>
		<content:encoded><![CDATA[<p>[...] post is part of my ongoing look at superhero comics and RPGs, Project Yellow Sun.) JLA &#8211; Rock of [...]</p>
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		<title>Comment on Project Yellow Sun by sage</title>
		<link>http://www.latorra.org/2010/08/24/project-yellow-sun/comment-page-1/#comment-120</link>
		<dc:creator>sage</dc:creator>
		<pubDate>Wed, 25 Aug 2010 01:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=113#comment-120</guid>
		<description>The iconic feel is certainly something I want, and it&#039;s something that I felt was missing from With Great Power, and it&#039;s focus on the &quot;great responsibility&quot; part of great power. It&#039;s good for that genre, but I&#039;m also a DC person. I want big, epic, iconic.

I agree that powers should be a given, but I&#039;m not quite sure how I&#039;d want to see that happen in a game. I&#039;m not sure I&#039;d agree Superman is always strong enough, I think in the end he&#039;s always strong enough, but often along the way he&#039;s not. 

The thing that&#039;s struck me so far is narrative impact over &#039;practical&#039; use for powers. It doesn&#039;t matter what superspeed actually does, it matters that the writer can use it to justify. Travelling through time, using alien technology (by trying every possible input), fast healing, whatever.

I&#039;ve been reading up on Theatrix. My first instinct is that for it to really work everyone playing has to be very much on the same page, which may not work for my group. Everyone&#039;s down to play superheroes, but not everyone has read much. Hopefully I&#039;ll try it out and see how it works.

Anyway, thanks for the thoughts Paul. Insightful as always.</description>
		<content:encoded><![CDATA[<p>The iconic feel is certainly something I want, and it&#8217;s something that I felt was missing from With Great Power, and it&#8217;s focus on the &#8220;great responsibility&#8221; part of great power. It&#8217;s good for that genre, but I&#8217;m also a DC person. I want big, epic, iconic.</p>
<p>I agree that powers should be a given, but I&#8217;m not quite sure how I&#8217;d want to see that happen in a game. I&#8217;m not sure I&#8217;d agree Superman is always strong enough, I think in the end he&#8217;s always strong enough, but often along the way he&#8217;s not. </p>
<p>The thing that&#8217;s struck me so far is narrative impact over &#8216;practical&#8217; use for powers. It doesn&#8217;t matter what superspeed actually does, it matters that the writer can use it to justify. Travelling through time, using alien technology (by trying every possible input), fast healing, whatever.</p>
<p>I&#8217;ve been reading up on Theatrix. My first instinct is that for it to really work everyone playing has to be very much on the same page, which may not work for my group. Everyone&#8217;s down to play superheroes, but not everyone has read much. Hopefully I&#8217;ll try it out and see how it works.</p>
<p>Anyway, thanks for the thoughts Paul. Insightful as always.</p>
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		<title>Comment on Project Yellow Sun by sage</title>
		<link>http://www.latorra.org/2010/08/24/project-yellow-sun/comment-page-1/#comment-118</link>
		<dc:creator>sage</dc:creator>
		<pubDate>Wed, 25 Aug 2010 01:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.latorra.org/?p=113#comment-118</guid>
		<description>Thanks Tim, I&#039;ll add it to the list.</description>
		<content:encoded><![CDATA[<p>Thanks Tim, I&#8217;ll add it to the list.</p>
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