Promises, Promises

It’s taken me far too long to get around to posting about Ingenero, especially considering the text is rather short. It’s required more stewing in my head than I expected, and I’ve also been way too busy with my real job. Anyway, Ingenero opens like this: “Ingenero is...

Game Read April R...

One month into the game read thing, here’s how its looking: Keystone went well, but I didn’t post about it as much as I’d like. The emails though have been really productive, and a bit like the in-person conversations that have been so instrumental to my games. So, a mild...

Numbers

When I first read character creation rules for Keystone, I have to say, I was a little lost. A lot of ideas of efficiency and specialization were wrapped up in this weird terminology involving colors and shapes. Now, weird terminology is all relative. 3d6+2d8+4 is pretty weird terminology, but...

Do One Thing Well

This is only tangentially related to Keystone, the game I’m reading (and providing feedback on) right now, but it’s been on my mind since reading the character and world creation chapters. A little background: the idea behind the One Thing Well site is to showcase software that...

Game Read #1: Keysto...

It’s March, which means the first month of my game reading/feedback/promotion/awesome project, Sage Reads Games. There were a bunch of great looking games, but the inaugural  Game Read is going to be Tyler Nafe’s Keystone. It may just be that I’m a sucker for the word...