We’re back to levels this week in Legends and Lore as Monte looks at high level play. There are shades of BECMI all over this post. First off a bit of history, since BECMI is a term I only learned in the past few years. BECMI is short for Basic, Expert, Companion, Master, Immortal: the series of box sets released from 1983 to 1986 breaking down Dungeons & Dragons (as opposed to Advanced Dungeons & Dragons) into level bands of play. Basic featured levels 1-3, Expert was 4-14, Companion had 15-25, Master was 26-36, and Immortal was “beyond levels.” Each one of these games had not only different levels of play but...
Uniting The Editions, Part 3
posted by Sage LaTorra
It's probably good I didn't get around to posting this Indies & More post yesterday. This week's Legends and Lore was interesting to say the least (so interesting it has an addendum). I usually let Monte's posts stand on their own and keep recapping to a minimum, but there's enough history with this one that I think it needs a little detail. The original post deals with what to leave behind and what new stuff to add, and mentions THAC0 and gender-based ability caps as things to leave behind. This is already slightly problematic since it puts funky math and sexism in the same category.
Uniting the Editions, Part 2
posted by Sage LaTorra
Monte's Legends and Lore piece this week is mostly clarification about what they mean by modular for D&D Next. So this Indies & More post looks at how indie games deal with those same topics.
The Rules Are Not a Thermostat
posted by Sage LaTorra
When talking about defaults in rules in his Legends and Lore column, Monte Cook used the analogy to a thermostat (my corresponding Indies & More post is here). I've seen that term used as a shorthand a bit now, and I'm not sure it's actually a great analogy.
Uniting the Editions, Part 1
posted by Sage LaTorra
As always, I'm posting some thoughts on this week's Legends and Lore post for my Indies & More series. This week: uniting the editions, part 1.
The Genius of D&D
posted by Sage LaTorra
In this week’s Legends and Lore Monte talks about The Genius of D&D, more specifically the elements of a character: class, race, abilities, and so on. This Indies & More post will take a look at what makes a character in some other games and how they approach it differently. As Monte points out, class has always been the defining bit of a character (even when the classes included Elf). The interesting thing about class is that it covers a lot of ground. Take the Cleric for example: it not only defines ability to withstand damage, ability to resist damage (saves), and ability to attack, but also a place in the world, a role in...
