Being an independent publisher is rewarding, tiring, and overall a crazy experience, so I like to be as transparent about it as possible. The Kickstarter numbers are public and easy to find, so I won’t rehash those here. This is all about how Dungeon World has faired in general availability. The short version is: really well. Lifetime non-Kickstarter sales are at 2652, including print and PDF. Considering that the print version has only been available for two weeks of those first 5 months that’s pretty respectable. Here’s the breakdown. The majority of sales came through DriveThruRPG (and their other storefronts) as...
The Battlemind
posted by Sage LaTorra
(Cross-posted from the DW Forums. Discussion is probably more lively there.) This morning I accidentally woke up and designed the Monk for Dungeon World. So why is this post about the Battlemind? Because I think that’s a better name for what I’m thinking here. It sidesteps the...
The Dungeon World We...
posted by Sage LaTorra
Adam, Marshall Miller, Jason Morningstar, and Emily Delisle did something amazing as a wedding present: they made a Dungeon World Wedding Compendium, complete with dwarf wedding art. And I get to share it with all of you!
Dungeon World Kickst...
posted by Sage LaTorra
The Dungeon World Kickstarter is live! In fact, it’s so live that we hit our initial goal in 28 minutes. That’s incredible. It’s like Dungeon World is a pizza place: 30 minutes or less. We’re trying to wrap our heads around how awesome this is and get our first stretch...
Beta 2.3
posted by Sage LaTorra
Is it Beta 2.3 time already? I think it is. You’ll notice the list has gotten shorter, we’re making smaller and smaller changes. For the most part Beta 2.3 is about the appendices we’re you’ll find a few extra things. From here on you’ll mostly just be seeing...
A 16 HP Dragon
posted by Sage LaTorra
Over on the Dungeon World forums stras gave an example of play that completely describes why I care enough about DW to put all this effort into it: Azato, We’ve all played ages of video games and ‘classic’ RPGs (with the classic fantasy tropes) where we’re taught...
