I love to see that the D&D Next crew is taking a look at the tropes of D&D from both sides, especially as Mike tackles the five-minute workday.
Mike summarizes it pretty well:
This phenomenon is sometimes referred to as the five-minute workday, where adventurers spend about five minutes in a dungeon before leaving to rest.
The mind-blowing part of that to me is “leaving to rest.” What kind of dungeon complex just lets you wander back out? Why haven’t they made plans to stop you when you come back in? And if you rest in the dungeon, how are you not discovered in the middle of the night?
The solution that the...