Still playing catchup, and still talking about monsters.
The basic topic here is how monsters get used (in increasing numbers) and how humanoids fit in (as basic stats that leaders modify). This is a mechanic that I love for some games and hate for others.
The idea of increasing numbers of enemies that are individually uninteresting but under the guidance of a leader take on some extra abilities sounds like a wonderful part of a tower defense game or a boardgame or a squad combat game or a tabletop wargame. It’s a very mechanically interesting idea, one that leads to interesting tactics and play. Awesome!
That’s because all of...