D&D Next Design Considerations

As a software developer by day, Mike’s latest post where he gives us a peek at the very earliest D&D Next design docs warms my heart a little. It’s cool to see something like this not just for the insight into what they’re trying to do, but also for the insight into how they have to do it. How many game designers out there are collaborating with enough other people that they have to lay down a design doc on what their game is going to be? Not many. So a short document like this that gets everyone on the same page is a great thing. And sharing it with the community is even smarter. It cuts short a lot of critiques...