Uniting the Editions, Part 1

As always, I'm posting some thoughts on this week's Legends and Lore post for my Indies & More series. This week: uniting the editions, part 1.

Dungeon World Beta 1

Beta 1 of the full Dungeon World text is now available to the Adventurer’s Guild. Check your inbox for the full scoop.

The Genius of D&D

In this week’s Legends and Lore Monte talks about The Genius of D&D, more specifically the elements of a character: class, race, abilities, and so on. This Indies & More post will take a look at what makes a character in some other games and how they approach it differently. As Monte points out, class has always been the defining bit of a character (even when the classes included Elf). The interesting thing about class is that it covers a lot of ground. Take the Cleric for example: it not only defines ability to withstand damage, ability to resist damage (saves), and ability to attack, but also a place in the world, a role in...

Fluff

This came to me by way of a few different avenues, most recently via this great post: there’s a poll about mechanics and story in D&D Next. This post is basically an Indies & More post on the issues brought up by the poll (when the D&D designers are this vocal it gives me a...

Modularity Jan18

Modularity

Modularity is the hot word right now, what with the D&D Next announcement. I’ll be interested in what that actually means for D&D next as the word has pretty specific meaning to me. The difference between a modular system and a customizable system is the interface. With a modular...