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When I first read character creation rules for Keystone, I have to say, I was a little lost. A lot of ideas of efficiency and specialization were wrapped up in this weird terminology involving colors and shapes.

Now, weird terminology is all relative. 3d6+2d8+4 is pretty weird terminology, but most people reading this get it, no problem. But shapes and colors just seemed so abstract. Sure, they map out to dice and bonuses and rules, but why not just write out typical dice roll equations, or give them names?

It wasn’t until a little later, when reading another section, when it started to click for me. These shapes and colors actually kind of worked, because I didn’t bring meaning to them already. I started to think of [triangle] as a adjective that had meaning about success, reliability, and outcomes. It wasn’t an overloaded english word, like Fudge’s Superb, Great, Good, Fair, etc. It wasn’t dry numbers, like 3d6.

In the current text, that’s a little hard to get, but explained well? That’s a powerful thing.

In fact, it’s pretty much exactly what Burning Wheel does. The Shade of an ability in BW (Black, Grey, White) becomes a short hand for describing things. It’s a little more like common english than Keystone’s shapes, but it serves a similar purpose. If one BW player says to another that something’s White shade, that means something, just like if a Keystone player said to another that they had a [triangle] in something.