Numbers

When I first read character creation rules for Keystone, I have to say, I was a little lost. A lot of ideas of efficiency and specialization were wrapped up in this weird terminology involving colors and shapes. Now, weird terminology is all relative. 3d6+2d8+4 is pretty weird terminology, but...

Do One Thing Well

This is only tangentially related to Keystone, the game I’m reading (and providing feedback on) right now, but it’s been on my mind since reading the character and world creation chapters. A little background: the idea behind the One Thing Well site is to showcase software that...

How To Design Games Mar16

How To Design Games

There’s been plenty of indie hand-wringing about how to design games, playtest them, whatever. I’m not in a position to tell anyone how to design anything, but here’s a couple of things that work for me: Exercise It’s not a direct correlation, but last year I started...

Morality in Games Mar14

Morality in Games

As I was reading Keystone, one of the first ideas that really hit me was the morality scale. I have to admit, when I first read the heading I expected some lame nod towards wildly different modes of play, like the part in every edition of Mutants and Masterminds that tells you that these rules...

Dungeon World Versio...

Keeping with our tradition of releasing a new version just in time for a con, version 11.03.06 of Dungeon World, a.k.a. The PAX East edition, is up! Monsters have been restored to the Hack version, hirelings have been added, and there’s refinements to moves across the...