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#14 Spacehawk
Today’s 30 Character Challenge character is Spacehawk created by Vito Delsante.
Personality: Alien Icon
Building on the atomic aspect of the character (to help differentiate from Agents of Atlas’s Marvel Boy), I think Spacehawk is more or less a rock star. Kind of like Bono, he’s a well known superhero (with no need for an alternate identity, being an alien) making a stand on a social issue: the atomic radiation that keeps him from setting foot on his adoptive planet.
Powers:
- Gravity Manipulation (Alien, Gravity) d8
- Alien Technology (Alien, Tech) d8
- Inspiring (Innate, Social) d6
- Interstellar Martial Arts (Training, Fighting) d6
- Alien Physiology (Alien, Survival) d4
Not much to go on, powers-wise, besides flight, so I’m expanding on Vito’s ideas a bit.
First of all, he can fly because he can manipulate the gravity of anything he touches. That also allows for what appears to be super-strength, as he makes an object lighter as he lifts it, or increases his own mass as he punches. (Yes, I’m confusing gravity and mass, it’s a comic. Get over it.)
For most of the powers I went with Alien as the tag, since we don’t know where Spacehawk is from. In another setting that tag might be a little more refined to allow, for example, Kryptionian, Martian, and Durlan tags.
Inspiring probably stands out the most, but I think it’s central to the idea of the character as an anti-nuclear advocate and Superman stand-in. He’s the kind of person who’s presence brings out the best in those around him.







How do you see weaknesses, such as Spacehawk’s inability to touch the ground, working with the game mechanics?
There’s two parts to that:
Not touching the ground, in general, is flavor. I don’t think hovering is something that needs to be given dice.
The underlying radiation weakness is handled by the tags. Tags get related to other tags during play, so we can define that Nuclear is strong against Alien.
You nailed it, Sage.
Glad you think so! I could tell this one was a big deal to you, so I’m glad it worked.