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Dungeon World claims its first TPK

I just received an excellent actual play report from a GM who ran the Purple Wurm Graveyard for his group and ended up with a total party kill. It’s good to hear that Dungeon World keeps some lethality, and that even with a failed attempt at looting the graveyard the group still had a great time. This group was taking a break from D&D 4E and were particularly happy with the quick and easy character creation and fast creative combat.

Speaking of Dungeon World, Adam and I are working on a new draft just in time for PAX. We’re fixing a few things in the rules, adding a few new moves (and updating some basic moves), and making the how to play section more useful.

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