Expanding on some of what Jonathan said over here: when you’re making a new game, start with something you know
“It occurred to me, immersed in my 50th hour of Just Cause 2, how far beyond that silent audience, proscenium arch, here’s some well-paid ‘actor’ pretending to be someone else experience we’d gone and how very timidly other forms of storytelling entertainment had reacted to the challenge of the beast in their midst” – Grant Morrison, interviewed here. Someone needs to get that man some story games.
With one more session played and some time to think about it, I think I’ve got enough ideas for a review of sorts.
I’m kind of an analytics addict, just to set this up. Today’s interesting fact: as many people visited the Old Mesilla page (since it launched) from Paris as from Las Cruces. Munich was the second biggest source of hits. Out of the top 10 hit-generating cities, 4 are from Europe, 4 are from the US, [...]
Some design thoughts on Old Mesilla, mostly about how I ended up writing a game about Billy the Kid:
I got together with the indomitable John Harper, the fabulous Shannon Riddle, the judicious Jonathan Walton and the blog-less Paul Riddle for some Warhammer Fantasy RP 3E last week. It’s got some interesting features, so I figured I’d parse it out a bit.