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No World Like a Dungeon World

This weekend is PAX, so Adam and I are proud to present a new version of Dungeon World, just in time for Seattle’s biggest gaming event. Both Adam and I will be running the game at PAX, but you can go and download the newest version from the Dungeon World page right now.

Once the chaos of PAX is all done, I’ll put together a post with some thoughts on the changes, why we made them, and what’s next.

Asides

  • Thanks to Paul Czege, Nathan Paoletta, Adam Koebel and Tim Gray I've added some games to the list I'd like to take a look at for my overview of comics and RPGs, Project Yellow Sun. Keep suggesting stuff, I'll keep saying I'll probably read it at some point in the future. #
  • International Typographic Style, why you gotta be like that? #
  • Didn't want to let the spam through, since the poster's address linked back to a spam site, but I just thought everyone should know: Someone saw the Dungeon World actual play and commented "For me this is a very frightening thing." Yeah, I feel that way about all Dan's games. #
  • The always enjoyable Nobody's Favorites feature over at Armagideon Time takes a detour through superhero RPGs and mentions some of the same issues I'm seeing while trying to read DC Adventures and the 1997 JLA series at the same time. #
  • There's a lot to be learned from the DC Adventures RPG character writeups. Unfortunately, it has no overlap with what appears to make a good story about those characters. #

The Business

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